The Pocket Mentor for
Game Artists

Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.This book covers everything from choosing a specialization and building a portfolio to networking, applying for jobs, and thriving in a studio environment. It also offers advice on handling feedback, dealing with rejection, and staying healthy and competitive in a fast-paced industry.Featuring interviews with professional game artists across multiple disciplines, this book provides real-world perspectives on different roles, career paths, and day-to-day studio life. You’ll also find advice on self-assessment, training options, art tests, interviews, contracts, long-term growth, and more.

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About

Hello! I’m Sander Flisijn, a Lead Character Artist with over ten years of professional experience in the games industry. I started my career working at a game studio in 2011 before completing my Bachelor’s degree in Visual Arts, and have since worked at both indie and AAA studios.Over the years, I’ve contributed to a variety of titles, including Cronos: The New Dawn, Mafia III, Mafia: Definitive Edition, and Borderlands: Game of the Year Enhanced Edition.In addition to my work on games, I’ve created 3D modeling courses that are known for their clear, practical approach.
I also give career talks and lead hands-on workshops focused on game art and professional growth, and I’m the author of
The Pocket Mentor for Game Artists, a career advice book offering guidance for aspiring artists as they build their careers.
If you’re interested in working with me or simply want to talk, feel free to reach out.

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